|商品名稱：||Reallusion 3DXchange 7.4.2515.1 Pipeline-3D模型轉換和編輯工具|
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Reallusion 3DXchange 是一個強大的、無縫的3D模型轉換和編輯工具，連接iClone3D與其他3D軟件。用戶可以導入和導出所有類型的3d資產，包括靜態對象、動畫道具、skin-bone綁定角色,和移動文件。你也可以重新用輸出選項為Unity、 Unreal、Maya、Blender、Cinema 4D或Daz Studio。這使得iClone變成必不可少的工具，尤其是遊戲設計和CG工作流。
Reallusion 3DXchange 7.x Pipeline
With 3DXchange Pipeline, you can import and export all types of 3D assets, including static objects, animated props, skin-bone rigged characters, and motion files. You can also repurpose them with output options tailored for Unity, Unreal, Maya, Blender, Cinema 4D or Daz Studio. This makes iClone a universally essential tool for both game design and CG workflow.
Utilizing the built-in characterization panel in 3DXchange, you can convert external characters into iClone via FBX format quickly and easily. The newly converted characters will then be compatible with thousands of iClone motion files, as well as powerful motion tools like Body Puppet, MixMoves, and motion capture. Animate any character from Daz, Maya, 3DS Max, Mixamo, and others in a heartbeat!
3DXchange provides all the tools you need to import and export 3D props. The Transform & Alighment tools allow you to quickly rotate and resize the imported model with the correct scale and axis parameters. The Pivot tools help you to set a custom pivot point that controls the object’s rotational behavior. The Group tool allows you to separate objects, edit model hierarchy, build parent-child node relations, rename objects, exclude unwanted parts, and output selected objects separately for improved animation capability later.
By converting external motion data into iClone via FBX/BVH format, you are able to bring in motion data from any external motion library, popular motion editing tools, or even life-like motion capture for use with your iClone standard characters. This motion data can also be further edited or refined using iClone’s powerful Human IK motion editing tools.
Imported characters can take advantage of iClone’s powerful facial animation tools too! 3DXchange supports all types of talking characters, allowing you to enrich your scene with more professional character assets that are more expressive with rich facial animation, regardless of whether or not the character was designed using a facial bone rig or facial blend shapes.
Direct In/Out in iClone
To further simplify the pipeline process, several critical import and export features have been implemented directly inside iClone 7, including the highly anticipated batch FBX export which allows you to export characters, props, and cameras all at once. iClone 7 can now also bring in multiple morphs from OBJs for organic morph animations.
– Win 7 SP1 / 8 / 10
– Note: 3DXchange 7 is only compatible with iClone 7, there is no backwards compatibility.